The first is a slightly exciting thing! I am working on a logo for my studio, and have completed a very, very rough draft.
I have a lot more to do on it, of course, but that is the basic look of what it will be.
Second, I have an animation complete. Because I finished the logo, I kinda felt obligated to make a promotional animation. So, I did the most basic possible tree render, slapped a couple sound effects on, and rendered out a video.
As you will notice, if you happened to be paying close enough attention to the video, the sample rate for the video is rather low. (you'll see that in the little "fireflies" or spots of light that show up around the frames. It looks noisy, in other words) The reason for this is that to look at the tree, there is quite a bit of armature and other cpu sucking stuff in the render. First? Vertices.
In case you can't see, that is 278,471 vertices. Second, Blender has to calculate how every single one moves for 250 frames. The render took about 5 hours on one of the most powerful computers I have access to. So, that is why the wind is WAY too loud for the movement of the tree. I actually had no idea what the tree would look like until I rendered it out, and at that point it was far too late to fix it.
So? It looks decent. That's my result!
As new renders go, I am working on an underground garage flooding for a Blender Guru competition. Final images to come soon! Also, I am finishing out a "Basic Intro to Blender 2.71 Tutorial" that will take new artists from downloading the program to being a pretty proficient artist. (I hope) More to come soon.